Side Scrolling Helicopter Game On Mac

Download now C.H.O.P.S. And enjoy the most exciting action packed side-scrolling helicopter game. Are you ready to boom some enemies, soldier? You had better be! Disclaimer: While this App is completely free to play, some additional content can be purchased for real money in-game. Side scrolling Helicopter game from the mid 1980's? « on: August 07, 2010, 03:22:18 am » I'm trying to remember an old arcade game I always remember playing at the movie theatre when I was a kid.

Silkworm
Developer(s)Tecmo
Publisher(s)Tecmo
The Sales Curve
Sammy
Virgin Mastertronic
Composer(s)Barry Leitch (Amiga)
Platform(s)Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, Nintendo Entertainment System, ZX Spectrum
Release1988
Genre(s)Scrolling shoot'em up
Mode(s)Single-player, Two-player

Silkworm is a classic side scrolling shooter, developed by Tecmo and first released for arcade in 1988. In 1989 it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and NES (1990) systems by The Sales Curve and released by Virgin Mastertronic.

Realistic Helicopter Game

Silkworm also spawned what many consider to be a spiritual successor to the game - SWIV.[1] While SWIV was not a direct sequel, it followed the same core gameplay design of a helicopter/jeep team, albeit as a vertically scrolling shooter instead of a horizontally scrolling one. SWIV was described in the game's manual to mean both 'Special Weapons Intercept Vehicles' and 'Silkworm IV'.

Release[edit]

Silkworm was released at a time where side-scrolling shooting games were among the most popular genres - it was released at the same time as Forgotten Worlds,[2]Sanxion,[3]Mr. Heli[4] and DNA Warrior.[5]

The Spectrum version took 3 months to program from start to finish, and was a copy of the Amiga version, which was almost arcade perfect.[6]

The game reached number three in the UK Spectrum sales charts, behind RoboCop and Dragon Ninja.[7]

In November 1990, Virgin would rerelease Silkworm as part of the Edition 1 compilation, which also included Double Dragon, and the shoot'em ups Gemini Wing, and Xenon.[8]

Gameplay[edit]

Silkworm on the Amiga

Silkworm had interesting graphics and relatively fast-paced gameplay. The player can take control of a Jeep mounted with a machine gun or a Helicopter mounted with forward and downward firing guns. Two players can work simultaneously and cooperatively against enemies, with one playing as the Jeep and one as the Helicopter.

In single-player mode, it is generally easier to play with the Helicopter than with the Jeep. When in Jeep mode, the player needs to destroy everything directly in front of it or be prepared to jump in order to avoid collisions. In two-player mode, the Helicopter and Jeep must cooperate and the players depend on each other to succeed. For example, the Helicopter can only fire forward, so occasionally, the Jeep must cover the rear with his swivelling gun. However, when covering the rear, the Jeep is vulnerable from the front, so the Helicopter must cover him.

Silkworm featured a fairly wide variety of enemies, some of which had specific weaknesses, such as the armoured AA guns that could only be harmed when their shields were down to fire. Most famously, there was the 'Goose' helicopter - a giant, heavily armoured 'mini-boss' helicopter that was composed of several smaller vehicles connected together.

The players collect shields (which could alternatively be shot by the player in order to destroy all enemies on the screen), power cells which increase firepower and an additional bonus can be added to the score achieved. The game gets harder on the completion of each level, which feature destructible environmental elements, such as buildings and ancient ruins.

The speed was one of the defining parts of the gameplay, which the programmers who worked on the home conversions were keen to preserve, using a variety of programming techniques.[6] One element that required work was the control system (the arcade original had three buttons, whereas most home systems had just one), but this was solved without much problem.

Silkworm featured a background music theme composed by Barry Leitch, which went on to be a minor cult hit, being included on a Sinclair Usercovermounted cassette, along with such classics as Shinobi and Continental Circus.[9]

Final[edit]

Ps2 Side Scrolling Games

Silkworm belongs to the games that 'don't have a final': after a certain level, the game goes on infinitely. Despite many other games of this kind, however, after a certain level it says to the player that it's not going to accept any more coins to continue the current game.

It was thought computer conversions of this game only offered the player a notice as a final screen after beating a certain level, ending the game. The only exceptions being the Atari ST, Amiga[10] and NES conversions where there is a final sequence and an ending. A video released by ChinnyVision in August 2019 disproved this and shows endings for the Amstrad CPC and Commodore 64 conversions.[11]

Side

See also[edit]

Reception[edit]

Reception
Review scores
PublicationScore
Crash73%[13]
CVG87%[15]
Sinclair User86%[14]
Your Sinclair90%[12]
The Games Machine77%[16]
Award
PublicationAward
Your SinclairMegagame

The game was well received. Your Sinclair praised the 2-player mode and the sound effects.

References[edit]

  1. ^'ACE - Issue 40'. World of Spectrum.org.co.uk. Retrieved 2018-01-09.
  2. ^'The YS Rock'n'Roll Years - Issue 43'. Ysrnry.co.uk. Retrieved 2012-01-22.
  3. ^'The YS Rock'n'Roll Years - Issue 42'. Ysrnry.co.uk. Retrieved 2012-01-22.
  4. ^'The YS Rock'n'Roll Years - Issue 44'. Ysrnry.co.uk. Retrieved 2012-01-22.
  5. ^'The YS Rock'n'Roll Years - Issue 41'. Ysrnry.co.uk. Retrieved 2012-01-22.
  6. ^ abhttp://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue087/Pages/SinclairUser08700060.jpg
  7. ^'The YS Rock'n'Roll Years - Issue 46'. Ysrnry.co.uk. Retrieved 2012-01-22.
  8. ^'Edition 1'. Ysrnry.co.uk. Retrieved 2012-01-22.
  9. ^http://www.worldofspectrum.org/infoseekid.cgi?id=0013713
  10. ^https://www.youtube.com/watch?v=UoDJS_5yr_w
  11. ^ChinnyVision - Ep 297 - Silkworm - C64, Spectrum, Amstrad CPC, Atari ST, Amiga, retrieved 2019-08-30
  12. ^'Silkworm'. Ysrnry.co.uk. Retrieved 2012-01-21.
  13. ^'Archive - Magazine viewer'. World of Spectrum. Retrieved 2012-01-21.
  14. ^'Archive - Magazine viewer'. World of Spectrum. Retrieved 2012-01-21.
  15. ^'Archive - Magazine viewer'. World of Spectrum. Retrieved 2012-01-21.
  16. ^'Archive - Magazine viewer'. World of Spectrum. Retrieved 2012-01-21.

External links[edit]

  • Silkworm at MobyGames
  • Silkworm at the Killer List of Videogames
  • Silkworm at SpectrumComputing.co.uk
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Silkworm_(video_game)&oldid=913168230'
Rescue Raiders
Publisher(s)Sir-Tech
Designer(s)Arthur Britto
Greg Hale
Platform(s)Apple II
Release1984
Genre(s)Scrolling shooter, Real-time tactics[citation needed]
Mode(s)Single player
Side scrolling helicopter game on mac free

Rescue Raiders is an Apple IIscrolling shooter published by Sir-Tech in 1984.[1] It was designed by Arthur Britto and Greg Hale.[2]

Gameplay[edit]

The game is played on a two-dimensional side-scrolling playfield, where two players start at main bases on opposing sides of the field. The player operates a Choplifter-esque helicopter defending a string of advancing units, which the player purchases throughout the game. The objective is to create and defend a force that can escort a van filled with explosives to the enemy base at the other end of the playing field.

Along the way a series of smaller bunkers act as obstacles by flying balloons which, when operating for the opposing team, will destroy the player helicopter (the cable will severely damage the helicopter). The bunkers may be taken over by delivering enough infantry units, which may reach the bunker either by walking all the way from a main base without being killed, or by being carried there more quickly in the player helicopter.

The helicopter begins with three weapons: heat-seeking missiles, machine guns, and bombs. As the game progresses, additional weaponry is introduced.

Reception[edit]

In 1996, Next Generation listed it as number 36 on their 'Top 100 Games of All Time', citing the strategy required to succeed in the game.[3]

Reviews[edit]

  • The V.I.P. of Gaming Magazine #5 (Sept./Oct., 1986)

Legacy[edit]

In 1991 Three-Sixty Pacific released Armor Alley, a recreation of Rescue Raiders[citation needed] for Mac OS and MS-DOS which added four-player network support.

Best free to play games on steam mac Mar 20, 2020  For this reason, we put together a list of the best free games on Mac. And we mean truly free. As microtransactions are increasingly destroying games that would otherwise be great, we decided to focus on games that are either 100% free or are at least.

These games subsequently inspired Super Army War for the Game Boy Advance and its Nintendo DS sequel, Glory Days 2.[4]

References[edit]

  1. ^Reagan, Jim (10 October 1985). 'New York Computer Software Company Takes Off In Japan'. The Telegraph. p. 32. Retrieved 2 May 2013.
  2. ^Hague, James. 'The Giant List of Classic Game Programmers'.
  3. ^'Top 100 Games of All Time'. Next Generation. No. 21. Imagine Media. September 1996. pp. 56, 59.
  4. ^Parfitt, Ben (3 September 2007). 'Glory Days 2'. MCV. Archived from the original on 4 March 2016.


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rescue_Raiders&oldid=918361504'